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HYPERCINEMACTIVITY
The Hypercinemactivity concept can be ellastically broadened as one explores new alternatives in story-telling. The lost linearity gave room to image and procedural participation of the audience. One does not only watch the piece, but also acts, edits and choose story paths and interacts with characters and graphics. Within a culture essentially abided by audiovisual productions, digital artists are wealthy provided with raw material.
BLAISE BOURGEOIS [DEU]
10 minutes in Nazareth
10 minutes in Nazareth is a moment of wandering in a specific place: a service-station shop on the highway between Paris and Lille. A number of people meander through this place: drivers in transit, a child, mechanics. But the spectators cannot see everything and take an active part in creating the depth of that space. The user interface controls a virtual layer that triggers the appearance and disappearance of characters. Through this sort of writing, the spectators compose their own film and their wandering. Some of the customers "recite" blogs. The subjects are: love, religion, videogames, dreams, everyday life, the French police or a day in Africa... One voice reads all the stories. It embodies this third eye, that of the camera which films this a-panoptic universe and projects in it a society. "10 minutes in Nazareth" is a 5,30 minute...
ALEXANDRA DEMENTIEVA [RUS] Direct Cut
Alexandra Dementieva's research is a weaving of psychology and interactive media. In this installation, the young Belgian artist observes social behaviors, with special focus to the confrontation between male and female personalities. The public interacts with the work through a carpet that modifies the characters' actions...
HIPERSONICA PERFORMANCES 2006
Check out the performances presented on FILE's 7th edition.
HYPERCINEMACTIVITY ARCHIVE
See previous FILE interactive films.





® 2006 File | Electronic Language International Festival